Video links
Video links for respective games and concepts are below.
Latency Compensation Methods in client/server model video games
Overview using Overwatch clips
Skullgirls Video Captures
Street Fighter V Video Captures
- First game played.This game was conducted with minimal background traffic and appears to be smooth.
- Second game played.This game was conducted while in a Discord server with the opposing player. The packet drop rate was highly noticeable starting from the menus.
- Third game played.Same conditions as previous game, packet drops were still noticeable but not as severe as the previous match.